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naitelveni.bsky.social
•
2 days ago
I made a huge doorway in blender and exported it into Quake.
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sixsik6.bsky.social
•
2 days ago
What's that like for being on/off grid? Do you get a lot of *sparklies*? i.e. bsp errors?
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naitelveni.bsky.social
•
2 days ago
omg my compiler is full of errors lol, its posible to nudge points to the grid in blender and then do it again in Trenchbroom.
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sixsik6.bsky.social
•
2 days ago
I've long meant to start messing with Blender and exporting to TB. I think I really need to start. This kind of stuff elevates Quake to another level
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naitelveni.bsky.social
•
2 days ago
its really good for doing terrain stuff like rocks. You just need OBJ2MAP and then just remember to triangulate faces once exporting the obj file from blender. I highly recommend you try it out!
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sixsik6.bsky.social
•
2 days ago
Thank you for the tips, appreciated! Should probably start learning Blender now huh 😆
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naitelveni.bsky.social
•
2 days ago
ahahaha :D
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sixsik6.bsky.social
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2 days ago
Well that's gorgeous
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naitelveni.bsky.social
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2 days ago
tysm 🙏
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shodanshan.bsky.social
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2 days ago
Looks great! Quake mapping is insane nowadays 😅
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naitelveni.bsky.social
•
2 days ago
thanks :)
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