#gamedev
It took 7 straight hours of work, but I finally got it working. You can now attack characters as a Player. There's still a lot to do here, but the skeleton is finally there to build on.
(That entire 7 hours was purely making injecting player input into the existing AI-system function)
It took 7 straight hours of work, but I finally got it working. You can now attack characters as a Player. There's still a lot to do here, but the skeleton is finally there to build on.
(That entire 7 hours was purely making injecting player input into the existing AI-system function)
Comments
The biggest issues that came up were with Unity's Navmesh system. It's such a pain to work with, honestly.