watching the industries like 3rd or 4th narrative single player games dont make money because executive decisions drove them to fail so the indusry collapses until someone makes one in a few years with sane executive choices and it makes a shitload of money. people never learn.
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it was very cute and i mean, yes, you are correct, child
The game?
NHL 94
Like literally the one made by Meta. They had fuckin' John Carmack on board to help them build it, in the early days. But he left because they were too focused on business applications instead of USER EXPERIENCE.
The business world seems infested with people who think you don't need to know anything about anything, just write checks and let it happen
It turns out only prioritizing tech and putting in every new thing higher ups want is bad, this kills the game.
If anything it's only gotten more prevalent over the years where a company dumps millions into a game only for it to completely fall apart.
Also, remember when we all knew that 4k was a gimmick? Those were the days.
Who even needs AI slop with executive leadership like that?
Such a wasted opportunity, all they needed to do was nail down the combat, make a decent single player campaign with good characters and it would have made SO much money, and then build on that success with an MMO later down the line.
So "all they needed to do" was most of what separates good games from mediocre ones anyway.
That is: find a niche, continue making games in that niche for a long period of time, build up talent and expertise within the company
But nooooo, just gotta burn it all down for 5% better profits next quarter
This is also the reason everyone was surprised about the cnc/red alert remaster because they involved the community at regular points and somehow kept the ea executives at bay