i really like the idea of making a game with procedurally generated tiles, where individual tiles are separate runs of the algorithm and have slight differences. for example, a set of brick tiles would have varying wear or shape.
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If you could somehow make it so that tiles next to each other generate with each other in mind, that'd be pretty amazing (moss or cracks that connect between tiles properly, over several tiles?)
Interesting! How would you go about it? Really generate textures from "first principles" or design sub-tiles and overlay patterns and run those through an algorithm like 3D wave function collapse?
all hand written generators would be my default! if you play the hole digging game you can see some work like this in action, but it's not every tile unique.
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