the level generator i'm working on!
the part i'm most excited about is the replacement rules which place columns and shape rooms. you can think of this as a top down approach with replacement used to elaborate on an existing structure, specifically for context sensitivity and crosstalk.
the part i'm most excited about is the replacement rules which place columns and shape rooms. you can think of this as a top down approach with replacement used to elaborate on an existing structure, specifically for context sensitivity and crosstalk.
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