Coming back cus I have an example now! PoE maps are procgen'd, so part of this is gamefeel, but noticing shortcuts is a part of the skill expression of "jumps". I have the Dash skill equipped here, which lets me blink across gaps. Doing this isn't *critical*, but it is fun and expedites leveling.
Yep, and there are also more emergent ones. Long-range blinks like Lightning Warp can, for example, go up/down sheer cliffs to bypass long stretches of maps at times because it works on essentially line of sight. While it's not like hard-coded, it's still intended behavior.
I've only played PoE1, but it's definitely there. 2 might go further into it since I've heard it's a lot more reactive and positioning-based. In 1 the most interesting part (to me) is that different skills have different movement delays and distances so the choice can matter re: combat vs travel.
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