huge update: after days of systems work and bug fixes, world sim road travel is working!
what we're looking at is the world sim caching all the paths for land travel, after which it can simulate thousands and thousands of agents for trade caravans, groups of pilgrims, companies of soldiers, etc.
what we're looking at is the world sim caching all the paths for land travel, after which it can simulate thousands and thousands of agents for trade caravans, groups of pilgrims, companies of soldiers, etc.
Comments
are the caches static or are they regularly reevaluated?