Throw back to over 2 years ago?!
At that time I was developing a real-time paint stroke post-processing package for Unity. I moved on because some of the tech + learning in that unlocked an even cooler rendering pipeline that I'm using in our current game.
#gamedev #unity #realtimevfx #techart
At that time I was developing a real-time paint stroke post-processing package for Unity. I moved on because some of the tech + learning in that unlocked an even cooler rendering pipeline that I'm using in our current game.
#gamedev #unity #realtimevfx #techart
Comments
They're anchored to the 'canvas' but scale, recolor bend and orient based on my image processing inputs