One of the driving factors behind KOOK was to make a game with that Quake-like retro pixelart texture look but also have per-texel self shadowing so textures all looked like they were authored for the lighting they were in.
Wishlist KOOK: https://store.steampowered.com/app/2329690/KOOK/ #ScreenshotSaturday
Wishlist KOOK: https://store.steampowered.com/app/2329690/KOOK/ #ScreenshotSaturday
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I made environments like this as well
https://bsky.app/profile/hakanbacon.bsky.social/post/3l47vb5nhw223