This is a really good document explaining trade-offs and benefits of Unity DOTS, ECS, and DOD.
https://docs.google.com/document/d/18hFIQipNxTsKsWk9eRroRwkGgswWs6m40X8N4Kkjhy4/edit?usp=sharing
Most of it is not Unity specific, so it's worth a read even if you are not using Unity or do not plan on using DOTS. Via @sschoener.bsky.social
https://docs.google.com/document/d/18hFIQipNxTsKsWk9eRroRwkGgswWs6m40X8N4Kkjhy4/edit?usp=sharing
Most of it is not Unity specific, so it's worth a read even if you are not using Unity or do not plan on using DOTS. Via @sschoener.bsky.social
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Data-driven vs data-oriented drives me crazy though: I've given up and swapped to "asset-driven workflows" to avoid the confusion.