Read it if you want to have a wider perspective on videogame history.
The article also briefly mentions casual games (the original meaning), which were downloadable PC games mostly bought by women in the 2000s before mobile. These included hidden object, solitaire and match-3s games.
The article also briefly mentions casual games (the original meaning), which were downloadable PC games mostly bought by women in the 2000s before mobile. These included hidden object, solitaire and match-3s games.
Reposted from
Felipe Pepe
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities:
felipepepe.medium.com/the-gentrifi...
AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
felipepepe.medium.com/the-gentrifi...
AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
Comments
The Facebook and mobile came along and F2P games happened and many of the audience migrated to those platforms.
Those were some dark times, there was this whole debate of "casuals vs real gamers" in games media and did a lot of harm to the medium. It spread toxicity and definitely helped GG form years later