Working on the Godot gamepad UI toolkit.
One of the difficulties of designing a controller-focused UI input model is also designing it so that it can be interacted with using a mouse in a way that feels at least *mostly* natural 😅
#indiegamedev #godot
One of the difficulties of designing a controller-focused UI input model is also designing it so that it can be interacted with using a mouse in a way that feels at least *mostly* natural 😅
#indiegamedev #godot
Comments
Plus an "option carousel" script as an alternative to dropdowns ^^