Had a lovely talk with @unormal.bsky.social and @jfg.land at GDC, which kicked off exactly how you'd hope a Caves of Qud interview would:

https://www.pcgamer.com/games/roguelike/despite-making-a-roguelike-where-you-can-have-countless-arms-and-legs-caves-of-quds-creators-say-the-ideal-form-is-a-limbless-sphere-we-started-in-perfection-and-only-moved-farther-from-god/

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