We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
Comments
Much better than multiple attachments doing slight variations of the same thing.