UX design is in disarray. The idea of design-for-use has been replaced with design-for-sales, and its incentives (make more features so that you have more shit to sell) don't align with user-centered work.
In this issue, I investigate the ground-level view of how this happened and how to stop it.
In this issue, I investigate the ground-level view of how this happened and how to stop it.
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And this sadly seems evergreen: https://medium.com/@danmaccarone/the-ux-of-learning-ux-is-broken-f972b27d3273
When things go sideways (and in those situations, it eventually does), it becomes a circular firing squad, with everyone looking to pass the blame off.