Turning a Technology into a concrete thing that does something requires a lot of decisions, and most of those decisions are about what NOT to do.
This is not solely a commercial pressure, but the nature of the game - the ways scientists package their own tools is often extremely limited.
This is not solely a commercial pressure, but the nature of the game - the ways scientists package their own tools is often extremely limited.
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https://www.ebit.ks.gov/resources/governance/it-executive-council/itab
But different activities also attain different outcomes.
By making certain activities preferable to others, any tool (regardless of whether it's cutting edge IT or a new kind of pasta shape maker) changes the set of *possible outcomes*.
- the underlying tech reproduces bias
- the form factor of it sidelines expertise
- the way it's productized breaks down critical thinking and labor power
https://www.amazon.ca/Artificial-General-Intelligence-Spirit-Science/dp/B0F2M3NNGK/ref=mp_s_a_1_1?crid=20YX6L72AUQZA&dib=eyJ2IjoiMSJ9.YeQXV6x1xVvzzXDgZLVqSg.qQ2FBs8Fqba2Qbpxjrt7mUZbECYpFbXUCaq2Of0agXc&dib_tag=se&keywords=tyler+branston&qid=1745939246&sprefix=tyler+branston%2Caps%2C183&sr=8-1
Sure, guns don't have agency. But they have what's called affordance - they are designed to make killing as easy as possible, which makes murder a viable* solution for a greater range of problems.
A gun kills many men before it's done
Hundreds
Long before you shoot the gun
Men in the mines to dig the iron
Men in the mills to forge the steel
Men at machines to turn the barrel, mold the trigger, shape the wheel