So, what do we use the absurd name and Matchroidvania mechanics to talk about in Creepy Redneck Dinosaur Mansion 3?
The games industry.
AND WE USE THE STRUCTURE OF THE GAME TO DO IT
The games industry.
AND WE USE THE STRUCTURE OF THE GAME TO DO IT
Comments
This is why.
I am SO dang excited we get to tell this story, right now.
Reminds me a little of how the AW2 DLC, the Lake House, had a very brute-force metaphor going through it about how regurgitated AI slop isn't really writing and has no soul about it, and how artists are treated as a problem instead of a resource.
live the intention and looking forward to play it