I've developed for several Oculus headsets over the past 10 years, and Quest 3 is underpowered for a reality-augmentation device.

When you see actually lifelike graphics on an affordable desktop, that's a harbinger of VR. Until then, it's not a place to live and work.
Reposted from Aftermath
Meta has spent over $100 billion on VR.

aftermath.site/meta-horizons-...

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