I think the discourse around generative AI has led to some confusion around other forms of procedural generation which don't steal from artists.
This story will be misinterpreted by some but I think it's important to point out how these tools can be useful when the source data is entirely in-house
This story will be misinterpreted by some but I think it's important to point out how these tools can be useful when the source data is entirely in-house
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Monolith Soft says using procedural asset generation for Xenoblade Chronicles 3 "reduced man-hours considerably", freeing up time to focus on graphics and gameplay.
The studio says it's impossible to manually maintain games with 100,000+ assets.
www.videogameschronicle.com/news/monolit...
The studio says it's impossible to manually maintain games with 100,000+ assets.
www.videogameschronicle.com/news/monolit...
Comments
-Ash
This level of disinformation only helps LLMs – if everything is AI, then what’s really the problem with using them?
The big corporate AI companies are the real issue.
Guys, developers don't really do low-poly and retopology because they love the craft. They do it because they didn't have any alternative to high-poly.
But I am looking into possibilities for using it for in house developed things which I think could be very useful considering I'm part of a very small team.