I think the discourse around generative AI has led to some confusion around other forms of procedural generation which don't steal from artists.

This story will be misinterpreted by some but I think it's important to point out how these tools can be useful when the source data is entirely in-house
Reposted from VGC
Monolith Soft says using procedural asset generation for Xenoblade Chronicles 3 "reduced man-hours considerably", freeing up time to focus on graphics and gameplay.

The studio says it's impossible to manually maintain games with 100,000+ assets.

www.videogameschronicle.com/news/monolit...

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