A little sneak peek of some cool stuff I've been working on for Elttob Atmos. I want to offer better lighting previews for every environment, so I'm working on a dynamic preview that lets you rotate the skybox around to inspect the lighting from different angles.
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Comments
I didn't like how the field of view was distorting the test scene, but you need a wide field of view to get a good impression of the sky.
So... use a higher FOV for the skybox, and a lower FOV for the test scene in front!
Because who needs physical accuracy?