So many people defending capitalism in the replies.
Acting like RT is some godsend to make gamedev easier.
When in actuality it is used to cut corners and lower budgets so the profit margins can be pushed even higher.
Acting like RT is some godsend to make gamedev easier.
When in actuality it is used to cut corners and lower budgets so the profit margins can be pushed even higher.
Comments
Scale it all back a bit and make devs lives easier as a whole.
And RT can help with that.
But not if the devs are then forced to work overtime on other superfluous graphical details that will only serve as a marketing bulletpoint.
Graphical fidelity will always be a waning quality.
It's a never ending race with no finish.
A bottomless hole to pour money into.
The problem lies with how the cost of all this is passed onto the average joe.
How publisher use all these advancements to cut costs and jobs.
While pocketing more money.
I love this tech for devs.
But i don't like how it empowers those in charge to take even more.
Or that RT as a whole is bad.
I'm just saying that with the dire focus on fidelity the AAA industry has, RT just ads to the cost on the consumer end.
I'm sure it's great to work with, but when it makes games run like shit the endproduct is worse.
But could at least give the consumer the courtesy of not using raytracing as an excuse to raise prices then, and that's his argument so nothing you said responds to his argument.
You both are correct.
I said raytracing is used by whomever sets prices as a gimmick to increase prices, and disagreed with the practices, with consumers as target.
If they didn't use raytracing as a marketing strategy and used it as a tool to make devs lives easier, that A-Okay
Most devs have been dreaming about having RT for years, it makes our life easier and looks incredible
It's the forced adoption due to increasing workloads and bloated projects that's my problem.
It's all fueled by this enforced desire for higher graphical fidelity.
A thing games don't need, but is forced upon us by suits who only see profit.
You are copy-pasting the most "stock" of excuses there is, somehow in that one case where it's not even random handwaved gossip but just technically wrong.
Not having to bake lightmaps is literally the opposite of bloating.
And i do get why devs like it and use it.
The problem is that it only heightens the industry's focus on graphical fidelity.
And as a result forces people to upgrade their hardware to accomodate ultimately arbitrary requirements.
Also older hardware still works perfectly fine with non RT games and software, so most people don't have a need to upgrade
The exact same thing is valid in today’s GPU market. The only way things move forward is move with the flow.
A deeply capitalist response.
Games don't need raytracing or open worlds or 4k resolution.
Development bloat due to a focus on graphical quality has led to the need for RT in dev pipelines to keep projects managable.
That's a problem.
And "games don't need open world" is stupid, it's a game design choice.
Yes, at some points you will be forced to upgrade. And its also true that the world is a shit fucking financial place rn.
The focus on graphical quality over all else has led to this need to continuously upgrade.
RT is just a symptom of that singular focus.
It's nice too have for devs, but the need for it also exposes a flaw in the industry.
Your comment essentially says that we should have stayed on the level of Super Mario Brothers which is...an oppinion but...come on.
But not if it is used as an excuse to cram in more stuff.
That's the logic that gen-ai proponents use to justify mass theft.
Progress needs to serve a goal, and by itself RT does that.
But in practice it is used as a way to just make more for less.
And btw. AI takes away peoples opportunities to be creative. RT makes sure, that the devs have time to work on creative things instead of putting down lightmaps for months.
Again having to buy new hardware sucks ass especially now. I just went through it and my PC still suffering for it. But...thats how PC gaming is man.