thread of ancient prototype gameplay that will likely not fully reflect the final released game's feel—ideally, I'd like it to feel snappier, more freeform, and more expressive
Comments
Log in with your Bluesky account to leave a comment
i've considered redoing his moveset with a more nonchalant "psychic" control of his scythe. I think it's certainly more novel and expresses an interesting sense of who Jasper is as a character, but i worry some of the energy of the game's action would be lost with such understated anims
Comments