Started learning about numerical approximation algos 🫢
When games pull off those impossible 60fps visuals with complex lighting & physics, they're often using these clever math shortcuts to get a good enough output (fast, but less precise), rather than exact calculations (slow, more precise).
When games pull off those impossible 60fps visuals with complex lighting & physics, they're often using these clever math shortcuts to get a good enough output (fast, but less precise), rather than exact calculations (slow, more precise).
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