Crusty Proto: Glitchy PS1 horror slop straight from 1997
https://3di70r.itch.io/crusty-proto by @3DI70R
https://3di70r.itch.io/crusty-proto by @3DI70R
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A lot of 3d engines back then used what is known as "affine" mapping where instead of calculating the uv coords of the texture by factoring in the z coordinate of the surface they interpolate the over the span being filled in leading to odd warping.