Being a GM is just:
- Writing 100 plot hooks.
- Watching your players ignore 99 of them.
- Realizing the NPC you made as a joke is now the party’s new best friend.
What’s the funniest derailment in your campaign?
"We leave school to start a band" we fast forward and each took 1 lvl bard.
#TTRPG
- Writing 100 plot hooks.
- Watching your players ignore 99 of them.
- Realizing the NPC you made as a joke is now the party’s new best friend.
What’s the funniest derailment in your campaign?
"We leave school to start a band" we fast forward and each took 1 lvl bard.
#TTRPG
Comments
"I want to insight how long that horse has been standing there.. I don't trust it"
"Why did the tavernkeeper order that much cheese? Does he usually order that much cheese? Forget the weapons, we need to get to the bottom of the cheese mystery"
1/2
2/2
"Two roads diverged in a yellow wood,
And sorry I could not travel both".
1/4
2/4
3/4
Meanwhile, I'll cheerfully whip around the ratty old shoelace they brought along
My players decided to kidnap the Wheel God, name him Wheelium, and bind him to their wagon for the rest of the adventure.
I probably should have seen that coming.
But he wasn’t pleased to be trapped on a Wagon, which soon got stored on an airship and rarely used…
He was kinda a Ricky Gervais type. Nothing pleased him
The closest I got was in Lost Mine when the party realised how close Neverwinter was. I was truly saved by my knowledge of the mmo on that one as the party spent several sessions there!
When you can't plan 12 seconds ahead, you are basically just doing fantasy improv