On 90s games, you can often read the localized manuals for a view into what the design and writing was like a year before shipping. It can be so wildly different
I only made a couple game mods that involved writing, and I was thinking it was just because I'm a modder and not a game dev. But no apparently game devs rewrite things last minute too lol.
Who in their right mind thinks writing is the first thing finished. It's literally a medium where entire areas and levels can get axed for various reasons, forcing the writing team to have to change multiple *other* levels/missions worth of writing.
I have never been involved in the process of making a game in my life, by I just inferred that the writing is a constant effort, just considering how pliable the nature of making a game is in general. Hell, even in films they are practically writing until the final edit.
At one point in time I had wanted to be a writer for video games, but seeing the nebulous state of the industry and many companies being too far from me (Maryland, tried to work for Bethesda, didn’t think I could get with Firaxis), it’s okay now. Now I’ll have a Delta Green actual play out next year
My fav example of this is the devs of Majora's Mask going too a colleague's wedding and imagining the gravity around 2 lovers being unable/able to pronounce their union together mere moments before death.
🤣😂 The truth hurts. It's honestly true for any creative work though. Nothing like getting to a film/TV set and getting pages hot of the printer... literally.
Since games are all pretty much coding/scripting; agreed with OP that writing is *technically* never done depending on how you look at it.
Comments
Then to have to localize it?
That's crazy lol
Since games are all pretty much coding/scripting; agreed with OP that writing is *technically* never done depending on how you look at it.