yeah that, but what you may not be seeing all too clearly. is how I took the principle behind "flick stick" to change up how this normally works. the jist is that normally the right stick moves the camera like you'd expect.
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BUT... if you hold down on left bumper, or whatever is bound to "camera". it changes the right stick to act like flick stick allowing you to reposition the camera in any relative direction, and pressing it once just moves it behind you.
now, I haven't implemented this next bit, but I also gonna do something fancy with gyro to have a cursor on screen to aim where the player is looking. rn the player just faces in the direction of movement.
anyway no idea if I will use this but its a thing.
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anyway no idea if I will use this but its a thing.