That being said, I got very stuck trying to get to the titular Room 46. I never got the Foundation room even offered to me, and forgot about draining the Fountain, so I eventually gave up and had to look up where exactly to use the Basement Key.
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In the latter half of the game, I feel like some of the puzzles are actually RNG reliant, since you need to draft specific rooms to get to specific objectives, in order to progress. This felt bad, causing me to end up giving up on the game.
The light ambiance and SFX are quite nice, albeit minimal, and the visuals are also clean. Puzzle design in general is pretty good. Meta puzzles require lots of note-taking(recommended), and the isolated, fixed puzzles are good introductory puzzles to the overall difficulty of the game.
Learning about the game, and internalizing all of the drafting rules(and reading about them through in-game hints) is quite enjoyable, as it's progression that involves the player becoming more proficient in their game, as opposed to raw resource increases.
Overall, I'd give it a solid 7/10. Very thought provoking, as there are a lot of considerations to make and things to do, but the endgame feels like it requires a guide to finish without some luck or excessive thinking.
I think my rating would increase, if only I got a little luckier and found, and subsequently knew, about one of those specific rooms that I required for further progression.
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