Here's a small making of of my latest Quake map "Freezing Furnace".
Build time was about two weeks and the map had to use the mod Arcane Dimensions and feature the jump boots item.
🧵 #leveldesign
Build time was about two weeks and the map had to use the mod Arcane Dimensions and feature the jump boots item.
🧵 #leveldesign
Comments
I wanted the progression to feel like a mini Zelda dungeon, which is something I always wanted to do in Quake. This should include having to switch between hot/cold state multiple times which gates/opens paths.
I wanted to have a central distinct hub to help with player orientation, and then rooms which require the state either in hot/cold and/or jump boots.
The map starts off linear as well, but has many loops and ultimately opens up more.
I also connected the two rooms on the west side of the map vertically, reusing the space for combat while still having a platforming challenge to change the pacing.
Then I built encounters with prototype textures, keeping in mind the scale dictated by the art style.