How to run:
Each player wanting to create a sphinx offers an idea. Depending on the originality (DM’s Discretion), set a DC based on the following guide:
DC 1-10: Extremely original idea.
11-15: Never heard that before, but not ground breaking
16-20: uncommon, but you could get there eventually.
Each player wanting to create a sphinx offers an idea. Depending on the originality (DM’s Discretion), set a DC based on the following guide:
DC 1-10: Extremely original idea.
11-15: Never heard that before, but not ground breaking
16-20: uncommon, but you could get there eventually.
Comments
31+: if no one has had this thought, the world would be broken.
Players then roll WIS to beat the DC (give advantage to truly unique ideas). If they beat it, a new sphinx is created.