I keep writing and deleting something snarky but this is just the bigger problem across industries. There's no such thing as reasonable successes anymore, you either make infinity money forever or you're a miserable failure.
Reposted from Eurogamer
"To break out beyond the core audience, games need to directly connect to the evolving demand of players who increasingly seek shared world features and deeper engagement alongside high-quality narratives" EA's CEO has said, post Dragon Age: The Veilguard. bit.ly/3Q52rAP

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