I know we often talk in Roblox dev about how "discoverability is poor!" and how Roblox needs to do something about it, but this really puts into perspective how much better off we might be.
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Yeah, for more context, the overall budget for spud customs was $3000 mostly art and we’ve seen about 1,800 overall players in 5 months including the free demo.
Axolotl Ascent was 2 days of dev and modeling and $80 budget, with $14 in ads getting 2,200 players in 24 hours.
unrelated but for some reason I can't find axolotl ascent on search. I think the word ascent might be blacklisted as I can search for axolotl just fine but not for ascent. can you replicate?
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Axolotl Ascent was 2 days of dev and modeling and $80 budget, with $14 in ads getting 2,200 players in 24 hours.