Gltf and glb are slightly different. Gltf will import materials and set them nearly identical to blender but you can't edit the materials. Glb will import like obj or fbx and you need to create the material and set it to surface override.
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Vertex color shaders have been implemented in the Godot 4.4-beta3 version but I don't know how it works or if it auto imports. You can also try importing the blend file directly
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