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xordev.bsky.social
•
11 days ago
vec2 p=(FC.xy*2.-r)/r.y,a;for(float i;i++<20.;i,o+=(cos(sin(i*.2+t)*vec4(0,4,3,1))+2.)/(i/1e3+abs(length(a-.5*min(a+a.yx,.1))-.05)))a=(fract(t*.2+p*.3*i*rotate2D(cos(t*.2+i*.2)))-.5),a=vec2(a.y,abs(a));o=tanh(o*o/2e5);
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[–]
allenyade.bsky.social
•
10 days ago
is this OpenGL? I am very dumb so can you explain how the fuck this line outputs this?
Like not the maths behind this, like so many variables in this statement are undefined I don't understand
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[–]
xordev.bsky.social
•
10 days ago
This is GLSL, built with
https://twigl.app
(geekest mode)
I wrote about my process here:
https://mini.gmshaders.com/p/code-golfing
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[–]
tsoding.bsky.social
•
11 days ago
❤️
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Like not the maths behind this, like so many variables in this statement are undefined I don't understand
I wrote about my process here:
https://mini.gmshaders.com/p/code-golfing