Right now I have a prototype with ~50% of the puzzles of the final game. It looks a bit rough but it works. I am adding some instrumentation to see where people try to click and where they tend to get stuck or quit. I also added surveys (2 questions each level, a longer one after they’ve played)
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My 6 y/o son loves playing my game, and I can see very well what isn't intuitive enough. ;)