Under 1 GB. Not many textures in my game. Based on the art style, players will probably expect it to run on a potato. Something I keep in mind during development.
As a sidenote: this is with my running every scene in the open world at once - I have architecture for dynamic scene loading that just has to be flag-flipped for future-proofing performance.
I hate to admit I have never checked but the whole game is less than 500MB so I figure it can't be THAT much, but knowing my knowledge gaps I'm sure it's probably using loads more than I expect
About 1 Mb by my measurements, about 30 Mb by system measurements (RES minus SHR in htop). I hope those extra 29 Mb come from various lower-level under-the-hood stuff and not from my code 😅
Though I do know a few things I'm not measuring properly.
Comments
Steam HW survey says that only 2.1% of users have <8GB of RAM, so I would say that under 2GB for a game is quite safe.
What's the number you're trying to justify? :>
but actually i dont know yet
Though I do know a few things I'm not measuring properly.