Sincerely thinking about removing the skeleton of a crafting system I have in my game after this read 🤔
I already had feelings about it being a scope creep
I already had feelings about it being a scope creep
Reposted from
Max Nichols
The reason crafting is in every game now: It's like money laundering for game designers
Let me explain.
Let me explain.
Comments
I'm curious what part made you decide this, but of course only if you're able to share right now.
Turns out the game itself is already complex narrative-wise, and designing the whole process of the main quests (it's an RPG) is already taking the toll on me.
(1/2)
Catching a glimpse of what I thought then, I was seeking to inflate the game time somehow by laying these skeletons out there.
(2/2)
The combat system has become my Achilles' heel. I want to build something fun and engaging, but it's easy to mess up this part. Adding a crafting system on top would further complicate the balancing.
Hence why I feel like having added these skeletons was a scope creep to begin with.