To add onto this, knowing when to roll vs not is probably one of the most important skill to learn when improving in TFT. Multiple pairs and winstreaking? Slight roll to maintain streak. Judging board strength vs players you can match with will allow you to greed to push for a higher cap.
Of course there are some situations where you shouldn't greed too much. 70+ gold? Roll on neutrals, not many can roll down that much and pick up the right units and set the board. Same thing if you're playing a contested board, roll earlier even if it's not optimal leveling interval.
How does this look when we make it per player? Cuz one of the things about higher divisions is that you'd end up with situations where you have ~4 players with 1 live who are "generating gold", but in lower elo it's common for players to die 1 by 1, which leads to less gold generated in the game.
Besides gold, are there other data analyses like rerolls and XP purchases over time you could share? While I know data isn't always indicative intrinsically and data has a story, it'd be neat to look at!
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