I'm surprised that GDDs have been prevalent in the research work of game historians. Would you happen to know how researchers even get access to these confidential internal documents?
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Archives, institutions and organizations can make sure that these documents are handled with care, in terms of confidentiality and redacting personal information where needed. The ones we have at our institute are also from older projects developed between the 80's and early 2000's and were donated.
Interesting. I never knew companies were open to share trade secrets like that. Of course, I've seen a few released publicly for very high profile games like Space Invaders, Super Mario Bros., Sonic the Hedgehog, etc. But I didn't know it was a more widely spread practice. Very cool!
Thanks! It's our belief that games are cultural heritage and as such we hope to earn the trust from companies to preserve their work and provide context for the game's development. Earning trust takes time so we always mention that we can give it a safe home if a developer so chooses.
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