I'll be showing off the movement system soon-ish, I've got movement working, just want it a bit less ugly before I'm ready (which might be a bit because the new sonic game is calling to me like the mask)
Did you know a lot of viewbob code is done with one sine wave? Well I'm using two, so beat that.
Baked lights using 256x256 8 bit lightmapping!! the resolution combined with bit limitation provides a look and feel that is oh "so retro", mapping done in old bsp software too because of course
(Last picture is the itsy bitsy lightmap; look at that lil petri dish)
#gamedev #dev #funkydish

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