#RIAD [WIP]
#GodotEngine
I am preparing the rigid bodies for dynamic sound effects ... mainly for impact and destruction sounds.
The base works already
-> it can differ between light,
normal and hard impacts for every contact point.
#GodotEngine
I am preparing the rigid bodies for dynamic sound effects ... mainly for impact and destruction sounds.
The base works already
-> it can differ between light,
normal and hard impacts for every contact point.
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