Meta game discourse: "Why did business augury become one of the primary ways in which people talk about games online?"
https://www.readergrev.com/p/marathon-switch-2-very-serious-business-analysis
https://www.readergrev.com/p/marathon-switch-2-very-serious-business-analysis
Comments
I detect a trend toward a conformist, swarm-like consumption of games, even single-player ones.
It’s as if people are afraid of investing time and money in a product unless it makes them feel part of a big fandom with its own memes, drama, news, and discourse
Influencers bet on and hype their chosen products/fandoms like attention economy investors.
Audiences consume culture simply to keep up.
High school clique dynamics on a global scale.
The article was quite interesting, thanks for sharing it!
(They worship Project Moon, and are confusing/annoying to generally talk about games to)