When the game was first announced I was in my big Fire Emblem era and I had this exact thought.
I'm satisfied with the combat tho as i still think they managed to pull off all sorts of fun mechanics. I'd still like an event in hsr or another game that's map based AND turn based
Different ways to inflict dmg via team compositions and characters kits, there's also plenty of endgame modes that are fun to play and harder to complete than the default difficulty of the storyquest.
New powerful kits also mean powercreep in Hoyo's case but powercreep aside, it's a rly fun game
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I'm satisfied with the combat tho as i still think they managed to pull off all sorts of fun mechanics. I'd still like an event in hsr or another game that's map based AND turn based
New powerful kits also mean powercreep in Hoyo's case but powercreep aside, it's a rly fun game