The biggest departure is the setting takes place in a somewhat modern era. Think of it like mid 90s to very early 2000s. Guilds in the sense are in sharp decline. Many have converted to guilds for training for more modern jobs like plumbing or electricians. While mystery dungeons are still around...
The era of adventure and discovery has significantly wanted in this day and age. Battling is still a thing though depending on where one lives means different things. It can be how we know it as either a battle for survival or recreational sport. In others it's an ungodly act of brutal war.
Comments