Here's a workflow I used for creating Italian cypresses (Cupressus sempervirens) using Quixel textures as a base.
Model branches and combine with texture cutouts on a plane - bake - assemble clusters - make a core with tiling texture - position clusters around the core
#blender #3dart #b3d #quixel
Model branches and combine with texture cutouts on a plane - bake - assemble clusters - make a core with tiling texture - position clusters around the core
#blender #3dart #b3d #quixel
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