Been doing some blockout exploration for a makeshift rocking horse.
From a goofy sketch to βItβs almost there!β blockout π
#blender #3dart #b3d #gameart #wip
From a goofy sketch to βItβs almost there!β blockout π
#blender #3dart #b3d #gameart #wip
Comments
Btw, what's your workflow for making the highpoly? Do you use Subdivision or something else?
Yeah, subdiv and bevel with weighted edges for the hard surface parts.
Might use ZBrush for some extra details, but will see.
For the rope and mop hair I'll most likely make a separate tiling strip on the texture that I can map the pieces to.