To test the early combat, as AI characters were still being developed, we spawned two players into a dojo, so workmates could battle it out. This sync attack was the most “fancy” move you could do at the time.
So naturally, it became THE thing to try and do to your opponent during a playtest. This made the Anim teams code name for this attack even more appropriate…
Comments
“Back Stabbing Bi*ch!”
😅