Implemented a simple Binary Space Algorithm to block out the island sections of a #TinyDreamWorld level. The actual island shapes will either be hand-authored chunks or generated via a "random walk algorithm".
Also pretty satisfying to watch it go. 😄
#gamedev | #indiedev | #unity3d | #bsp
Also pretty satisfying to watch it go. 😄
#gamedev | #indiedev | #unity3d | #bsp
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