I have a question: have you played fallout 1/2 before? Because there are a lot of similarities that I noticed when I tried them in the past month or so.
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So yeah, it's likely just convergent game design, because despite the settings and scale they're are a LOT of gameplay similarities, along with setting similarities. Rather than post apocalyptic space piracy, fallout is post apocalyptic wild west. Cowboys are essentially terrestrial pirates.
Trying to decide whether I should DM you or write a post in the FS forums... but either way: if you haven't played fallout 1/2 I'd suggest it's a good use of your time. The campaign for fallout 1 is hillariously short, hours long if you know what you're doing.
With that said: the first similarity I noticed is how the dialogues have a numbered list, which I've never encountered until Starsector, and now Fallout. The second thing was I thought that the caravan missions were exactly what I wanted in starsector, as an easy way to get combat.
I'm assuming "caravans" are something you can join and get into some fights alongside of, along the way? If so, this has actually come up as an idea for Starsector at various times; some tricky details implementation-wise though!
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I'm assuming "caravans" are something you can join and get into some fights alongside of, along the way? If so, this has actually come up as an idea for Starsector at various times; some tricky details implementation-wise though!
But yeah I've had times wherr in having trouble getting fights... also you could join caravans as a merchant
, since this Starsector.