The addendum to all that is you should also be broadly familiar with other tabletop games in order to make sure you’re not trying to reinvent the solution to a problem some random boardgame about trading in the Mediterranean figured out in 2009.
Reposted from
David J Prokopetz
It's often talked about that even if you're designing a D&D clone, you should be broadly familiar with the indie scene in order to make sure you're not trying to reinvent the solution to a problem some random indie RPG about gay catgirls talking about their feelings figured out in 2002. (1/2)
Comments
What I'm trying to say is that there's more ways to learn about a hobby than direct engagement. Publications are amazing for scanning the breadth of things.
(I feel like this is veering close to a Boss Baby joke)